But, cost-sensitive enthusiasts will probably want to look at the 36GB and 73GB models, which boast the same high- lights at much lower price points. Corsair started the trend with its UL mod- ules, peaking at 1GHz with tim- ings.
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Now, OCZ Technology is following suit with its own 1 GHz kit that consists of two MB modules clothed in an exquisite platinum mirror-finish heat spreader. The kit's specs aren't quite as aggressive as Corsair's but still run at a respectable setting. The PC kit requires 2. However, OCZ guarantees the modules at up to 2. A lifetime war- ranty should further placate your mind Specs: 1GB 2 MB kit; tim- ings; unbuffered; platinum heat-spreader; 2.
Above 1GHz, the modules just wouldn't stabi- lize. Nevertheless, performance at MHz is still admirable, albeit slightly behind Corsair's competing 1GHz mod- ules. The biggest real-world difference is in the WinRAR compression test, where Corsair enjoys an 18 second lead. If the OCZ modules had been faster, the difference would have been justified.
However, they weren't, and even failed to run a 1 : 1 synchronous bus with my Intel Pentium 4 3. The OCZ product does its job well, but Corsair performs better and costs less when it comes to the magic 1GHz frequency. One handles media center duties in the living room. An- other system functions as an Internet terminal. Perhaps you use one or two boxes in the office for testing hardware, formatting each on a regular basis.
It'd certainly be nice to have peace of mind that at any time you could reboot each of the computers and revert back to an original finely tuned state. For example, if the Internet workstation were to contract irreparable spyware or one of the office machines needed to be wiped in order to install a new platform, rebooting would recall the most recently saved drive image.
The Armor Card runs in one of two modes, either permitting changes to the operational image or resisting them. The mode is user-defined as the system boots. However, you have to select the card as a boot device in order to modify its state. A somewhat more expensive Armor Net- working Card lets system administrators manage and clone up to 1 00 client sys- tems, keeping them virus-free.
Practical as it may be, remem- bering to enter the Open mode every time you turn your computer on gets old, and forgetting can be disastrous if you author an important document on your daily use machine. Then again, Jackson Backup targets a few specific environ- ments with the card such as public use terminals and schools. Moreover, testing facilities previously relegated to Ghost or other imaging software also stand to ben- efit from a hardware device capable of quickly restoring a default set of applica- tions and a driverless environment.
The Freezer 7 uses the same four-point push mounting as Intel's heatsink but dis- penses with the heavy copper core.
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This yields a much lighter design. Arctic's noise out- put is virtually nil, even under load. The com- promise is you get light weight and low noise in trade for similar cooling to Vendor Model 3. When overclocked, Intel actually cools better. Arctic says the Freezer 7 Pro should improve matters.
The Zalman wins against the Cu because it weighs almost half and occupies a much smaller footprint. The dis- sipation area of the two coolers is identical.
The has a 92mm fan vs. For low noise, the Freezer 7 rules. PLED is awesomely bright and clear, with a degree viewing angle and fast refresh time. Behind the screen the PCB has connectors for three fans and four temperature probes. Installing the MX was easy. Although compatible with most titles for driving similar bay displays, the MX comes bundled with LCDC software, which is by far the most robust software I've seen in this space.
An initial setup wizard that you could fine-tune via scripting would have been the smart path. Instead, you have to script every function from ground zero. You have to create a new item to configure in the Screen Builder area, select the item's display attributes, and then go to another screen with a hierarchical list of functions.
That's the easy part. Getting readouts to span text across both lines, integrate ani- mations, and whatnot requires hours of study on the LCDC forums. In short, the UI is designed for people used to command line work who won't be bothered by a lot of extraneous win- dow hopping and a cumbersome configu- ration experience. For those willing to do the time, though, the MX is one killer bay display.
All Rights Reserved Alt trademarks are properties of their respective holders. AnanrTs Corner Carmack On Xbox With about three months left to go before its official launch, details and expectations are still scarce on Microsoft's long-awaited successor to the Xbox. Recently, Microsoft released official pricing for the Xbox and contrary to what they implied earlier — there will in fact be two Xbox models available at launch, a Core and a premium version.
Microsoft only refers to the standard AV cable as offering standard-defini- tion connections and, considering that it offers a separate S-Video cable accessor, I'm guessing that the Core version only comes with composite cables. There are a few commonalities between the systems, mainly that both feature the same core hardware and unlike the first Xbox, both play DVDs out of the box.
In fact, the major difference between the two packages really boils down to the inclusion of the removable hard drive. It seems that this time around, Microsoft isn't stressing the use of the hard drive as a caching mechanism but rather a place to store things you download from Xbox Live. Of course, game developers can use the drive for data caching if they wish and simply disable it if the user doesn't have a hard drive present , but the focus continues to be mostly as a location to store down- loaded materials.
For those that have the hard drive, it could mean reduced game load times if developers actually take advantage of it. Performance expectations of the new con- sole haven't brightened at all since E3. Developers that have come out publicly have mostly said that the graphics power of the console is incredible, but I have not heard anything even remotely as positive about the CPU power of the Xbox John Carmack came out with some interesting tidbits at Quakecon that pretty much sum up what I've heard across the board with rela- tion to next-gen console CPU performance: "If you just take code designed for an x86 that's running on a Pentium or Athlon or some- thing, and you run it on either of the PowerPCs from these new consoles, it'll run at about half the speed of a modern state-of-the-art system " and " It's probably a good thing for us to be getting with the program now; the first generation of titles coming out for both platforms will not be anywhere close to taking full advantage of all this extra capability, but maybe by the time the next generation of consoles roll around, the developers will be a little bit more comfortable with all of this and be able to get more benefit out of it.
At the same time, getting better performance out of them will require a fairly steep learning curve — a curve that may have developers not surpassing the point of diminishing returns until the next generation of consoles are ready. What Microsoft and Sony have effectively done is forced a shift to massively parallel CPU architectures at a time when multithreaded game development hasn't even really started.
While it forces a transition to multithreaded development, it does so at the expense of sig- nificantly reduced game performance today and for most of the life of these consoles. It would have still forced the transition to multithreaded development, but without taking a step back in present-day game performance. Microsoft was often commended for listen- ing very closely to the needs of game develop- ers with the first Xbox, but I can't help but wonder if most game developers would say the same today with Xbox His site — www.
Talk back to Anand cpumag. For instance, ATI's CrossFire technology was nowhere to be seen, other than in a few booths behind closed doors at the Computex tradeshow in Taiwan.
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It seems as though ATI has really missed the boat on actually releasing CrossFire, despite showing some early promise with tech- nology briefs and press announcements. Nvidia, however, has released its next-gener- ation G70 GPU, and, after some initial excite- ment playing with reference boards, the dust has settled, and boards from various vendors are now available.
Let me repeat that, in case you folks didn't quite catch it. For the first time in my living-geek memory, a GPU was announced, shown to the press, and subse- quently released all within a matter of a couple of weeks. In an industry so bereft of actual on- time release dates and countless delays, it's cer- tainly a refreshing change. Throw in the fact that SLI is actually here and working for the high-end gamers, this means that Nvidia is in a very warm and fuzzy spot at the moment. And even though Nvidia gave these vendors a reference design to follow, some companies tried to go the extra mile or MHz to differentiate and dis- tinguish themselves from the crowd.
This isn't a huge bump in speed, but it nonetheless makes a sig- nificant difference in terms of gaming perfor- mance over the stock Nvidia reference card which is clocked at MHz eCore and MHz memory. It also might not look the sexiest, and you could confuse it with an Nvidia reference design except for the BFG decal , but the bundle is pretty sweet. Not only does it come in a strange, X-shaped box, but the ref- erence board is dressed up with a psychedelic HSF bezel for all you "windowed" DIY'ers.
I'm not sure about the metal bracket that runs down the side because other than being sharp and drawing heat it seems pointless. It's amaz- ing what you find after you've taken the card itself out of these boxes. I wouldn't be caught dead in this one, though. Not bad for your money, even if you rarely use a game controller instead of a mouse and keyboard.
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